Definitely a toughy, but a really interesting concept and mechanic. I thought you did a really good job integrating the story. I really felt like Nemo (minus the moody organ-playing skills I suppose).
This was a very interesting match 3 sort of game. It was certainly challenging but also felt rewarding when I cleared a stage although I often clicked randomly and aimed only at the biggest groups. I found the huge music changes for each level a little jarring. The songs are good stand-alone but the shift feels weird. An approach of building it modularly might be nicer such as the Tartarus theme of Persona 3.
Although by Level 12 I wanted to throw my mouse out the window , I couldn't hit those bubbles, it took some time to get the timing. Sometimes i had the feeling i was clicking on them but they still didn't pop.
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Definitely a toughy, but a really interesting concept and mechanic. I thought you did a really good job integrating the story. I really felt like Nemo (minus the moody organ-playing skills I suppose).
This was a very interesting match 3 sort of game. It was certainly challenging but also felt rewarding when I cleared a stage although I often clicked randomly and aimed only at the biggest groups.
I found the huge music changes for each level a little jarring. The songs are good stand-alone but the shift feels weird. An approach of building it modularly might be nicer such as the Tartarus theme of Persona 3.
Thank you for the kind feedback! I only had ten days, the music is great, but i hope to integrate it better in future iterations.
Hy
Thank you again commenting on my game
I and my girls really liked yours :)
Although by Level 12 I wanted to throw my mouse out the window , I couldn't hit those bubbles, it took some time to get the timing. Sometimes i had the feeling i was clicking on them but they still didn't pop.
But I liked it very much.
Thanks for the kind words!