2D Leagues Under the Sea
--created in 10 days for GameDev.tv Game Jam 2023--
- GAMEPLAY: Pop bubbles to try to float to the surface.
- CONTROLS: Mouse-Click-Left: Click a bubble to chain bubble pops. Later in the game, some WASD movement is required.
- NOTE: The first level is HARD, but not impossible -- stick with it. (hint, try clicking the reds first)
STORY:
You’re Captain Nemo, an explorer stuck deep beneath an alien sea. Your only way to get to the surface and return home is to launch cuncussive EMP blasts to destroy the large gaseous and liquid bubbles that are blocking the passages to the surface. As you make your way towards the surface, you encounter challenging puzzles and monstrous enemies. If you can reach the surface, will you finally be free?
UPCOMING PATCHES:
- Effects: Voice acting in game not yet implemented.
- Balance: Level one was supposed to have 4 EMP, not 3. -- Patched
- Interface: Some instructions were not clear. -- Patched
CREDITS:
Kirk Sever - Programming/Story/Design
Max Sever - Music/Sounds
Images are public domain. Fine art by: Henri Théophile Hildibrand, Alphonse-Marie-Adolphe de Neuville, Jules Férat, and Bartholomeus Spranger.
Static image by Michael Dziedzic
- lazycreekimages
- Published on January 10, 2021
- Panasonic, DMC-G7
- Free to use under the Unsplash License
Fonts: free to use, by Google Fonts
Comments
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Definitely a toughy, but a really interesting concept and mechanic. I thought you did a really good job integrating the story. I really felt like Nemo (minus the moody organ-playing skills I suppose).
This was a very interesting match 3 sort of game. It was certainly challenging but also felt rewarding when I cleared a stage although I often clicked randomly and aimed only at the biggest groups.
I found the huge music changes for each level a little jarring. The songs are good stand-alone but the shift feels weird. An approach of building it modularly might be nicer such as the Tartarus theme of Persona 3.
Thank you for the kind feedback! I only had ten days, the music is great, but i hope to integrate it better in future iterations.
Hy
Thank you again commenting on my game
I and my girls really liked yours :)
Although by Level 12 I wanted to throw my mouse out the window , I couldn't hit those bubbles, it took some time to get the timing. Sometimes i had the feeling i was clicking on them but they still didn't pop.
But I liked it very much.
Thanks for the kind words!